Tuesday, 17 July 2012

Daily updates in Group Diigo In Education

24 new Items See More »
Martin Burrett
shared by Martin Burrett 17 Jul 12 05:58:02 - Comment - Like
Martin Burrett
shared by Martin Burrett 17 Jul 12 05:51:46 - Comment - Like
  • Martin Burrett
    Martin Burrett 17 Jul 12 05:51:46
    A role-playing game which highlights what we can do to make a better world by being citizen scientists. Take the character on a science adventure and follow the clues to complete the missions. http://ictmagic.wikispaces.com/Science
Martin Burrett
shared by Martin Burrett 17 Jul 12 05:49:42 - Comment - Like
  • Martin Burrett
    Martin Burrett 17 Jul 12 05:49:42
    This is a beautifully made 3D animated virtual board game which teaches about money and finance in a fun and entertaining way. Add money to your piggybank by completing tasks and making good choices. http://ictmagic.wikispaces.com/Maths
Joe Tedesco
shared by Joe Tedesco 17 Jul 12 05:13:31 - Comment - Like
  • Joe Tedesco
    Joe Tedesco 17 Jul 12 05:13:31
    Largest Network of Teachers in the World - they claim
Randolph Hollingsworth
shared by Randolph Hollingsworth 17 Jul 12 01:09:58 - Comment - Like
  • Randolph Hollingsworth
    Randolph Hollingsworth 17 Jul 12 01:09:58
    Groups can have up to 30 members in free version. Also has mobile apps
Jenny Gough
shared by Jenny Gough 17 Jul 12 12:24:07 - Comment - Like
  • Jenny Gough
    Jenny Gough 17 Jul 12 12:24:07
    "What kinds of questions make for good inquiry-based projects? As we said, they must first be questions that the kids truly care about because they come up with them themselves. In addition, good questions share the following characteristics: The questions must be answerable. "What is the poem 'Dream Deferred' based on?" is answerable. "Why did Langston Hughes write it?" may be answerable if such information exists, or if the students have some relevant and defensible opinions. "Why did he choose this particular word in line six?" is not answerable because the only person likely to know such a specific answer is Hughes himself, now deceased. The answer cannot be a simple fact. "In what year was Lincoln killed?" doesn't make for a very compelling project because you can just look it up in any number of books or Web sites. "What factors caused the assassination attempt?" might be a good project because it will require research, interpretation, and analysis. The answer can't already be known. "What is hip-hop music?" is a bit too straightforward and the kids are not likely to learn much more than they know already. "What musical styles does hip-hop draw from and how?" offers more opportunity for exploration. The questions must have some objective basis for an answer. "Why is the sky blue?" can be answered through research. "Why did God make the sky blue?" cannot because it is a faith-based question. Both are meaningful, valid, real questions, but the latter isn't appropriate for an inquiry-based project. "What have people said about why God made the sky blue?" might be appropriate. Likewise, "Why did the dinosaurs become extinct?" is ultimately unanswerable in that form because no humans were around to know for sure, but "What do scientists believe was the reason for their extinction?" or "What does the evidence suggest about the cause?" will work. Questions based on value judgments don't work for similar reasons. You can't objectively answer "Is Hamle
Joe Tedesco
shared by Joe Tedesco 16 Jul 12 11:58:18 - Comment - Like
  • Joe Tedesco
    Joe Tedesco 16 Jul 12 11:58:18
    "A well made presentation about energy and the environment, with animated diagrams and lots"
  • Joe Tedesco
    Joe Tedesco 16 Jul 12 11:58:20
    Great collection of resources for all subjects. - Award winning site!
Roland Gesthuizen
shared by Roland Gesthuizen 16 Jul 12 11:39:54 - Comment - Like
  • Roland Gesthuizen
    Roland Gesthuizen 16 Jul 12 11:39:54
    "Gabe Zichermann is an entrepreneur, author, highly rated public speaker and gamification thought leader. He is the chair of the Gamification Summit and Workshops, and is co-author of the book "Game-Based Marketing, where he makes a compelling case for the use of games and game mechanics in everyday life, the web and business."
There are another 14 new items in group, See More »

You received this message because you are a member of the group Diigo In Education at Diigo.com.

Your alert setting indicates that new additions to this group should be sent to you Daily.
Click to change your email alert preference to: Immediately, Weekly , Not subscribed

Post a Comment